29 August 2008

Box modeling_primitive furniture 01

Box modeling_primitive furniture.

"Box modeling is a technique in 3D modeling where the model is created by modifying primitive shapes in a way to create a "rough draft" of the final model. This is in contrast with the edge modeling method, where the modeler edits individual vertices. While a primary function of box modeling involves extruding and scaling the flat planes that make up a model, called faces, another, more prominent feature of this art style gives it a second, less rudimentary name of subdivision modeling." via Wikipedia.


Subdivision modeling is derived from the idea that as a work is progressed, should the artist want to make his work appear less sharp, or "blocky", each face would be divided up into smaller, more detailed faces (usually into sets of four). However, more experienced box modelers manage to create their model without subdividing the faces of the model. Basically, box modeling is broken down into the very basic concept of polygonal management.

I tried to use this type of modeling for a small furniture project. I worked shifting the points of primitive box and extruded its sides, I added more segments in subdivisions faces with the cut tool and slice plane when needed and working with turbosmooth tool to reach the desired degree of curvature of my design. The model was built with 3dmax, the next step will be to increase the complexity of design and the use of new division tools of faces.

18 August 2008

Trees on terrain_particle flow 3dmax

The use of tool particle flow in autodesk 3dmax was useful to create a random positioning of trees on the u,v on the surface. The trees vary in size and the distance between them. The method is useful to place hundreds of trees on land 3d in a few clicks and so parametric. Check the second image to see the parameters of particle view.
Thanks to this thread for inspiration.

17 August 2008

Grasshopper_improve your parametric skill.



Dopo la summer school prototyping the city ho provato questa nuova plug-in di rhinoceros che rende parametrico ciò che si disegna tramite un'interfaccia a nodi collegati tramite dei rami. Il software sembra molto semplice da utilizzare e permette a tutti coloro che non conoscono il linguaggio rhinoscript di avvicinarsi ad una modellazione parametrica senza editare codici infiniti.

Questi sono i primi esperimenti molto semplici. I tutorial che ho seguito li potete trovare su www.design reform.net , il blog di David Fano architetto presso Shop architects di Ny.


Il primo esercizio è stato quello di riprodurre in forma più semplificata il padiglione eco parametrico progettato dagli studenti della summer school prototyping the city.




Il secondo esercizio è stato una modellazione parametrica di una torre partendo da curve loft rese parametriche tramite la funzione implicit history di rhino. Le variabili sono lo spessore dei solai, l'altezza del parapetto, l' altezza e la dimensione in pianta dei piani della torre. Una piccola variabile che ho aggiunto è il posizionamneto random di space frame come se fossero degli schermi solari, but for now it doesn't work.




english version //////////////////////

After the summer school prototyping the city I tried this new plug-in that makes parametric rhinoceros what draws via a nodes connected through branches. The software seems very simple to use and allows all those who do not know the rhinoscript language to get closer to a parametric modeling codes without endless editing .
These are the first experiments very simple. The tutorials that I followed them you can find on www.design reform.net, the blog of David Fano architect at Shop architects of Ny.
The first exercise was to play in a more simplified the pavilion echo parametric designed by students of summer school prototyping the city.
The second exercise was a parametric modeling of a tower from parametric curves loft made by the implicit history of rhino. The variables are the thickness of the slabs, the height of the parapet, height and size of the plant floors of the tower. A small variable that I added is the random places of space frame as if they were of solar screens, but for now it does not work.

05 August 2008

prototyping the city summer school on AAlog.net

Our biodegrading pavilion on AAlog.net!





Photo by Claudia Pasquero.